Comments

Log in with itch.io to leave a comment.

WHAT GAME ENGINE DID YOU USE TO MAKE THIS GAME?

I used GB Studio. :)

(+1)

I love this! This is such a cute game, and I really enjoy the story as well! You've done a great job!

Belated but thank you so much! :)

(+1)

This is so cute! I love it that we are playing the "villian" and enjoyed reading the (catty) dialogue between the two friends LOL.

I wish we could just pick up the potions without having to interact with it though, it just would feel smoother without have to pause. And also, that my toon wouldn't slide so much, I glided into a spike ball or goblin a few times haha.

In any case, I hope you will continue working on it. This is great!

Thanks for the feedback, and I'm glad you enjoyed it!

The platformer physics is something that will be extensively worked on, for sure - I'd love to give more attention to the gravity & jump heights in particular. That's good feedback for the potion as well, I'll take it into account! :)

(+1)

Very charming and cute! The controls are super smooth and feel great! I do agree that adding a few more tenths of a second to the I frames would help prevent being pinned down by an enemy causing nearly instant death, but outside of that the challenge felt fair! I played through to the end and enjoyed the characters as well as the story and how it all fits the theme! Awesome audio and great cozy art too! Following for updates! 😄

Appreciate the comment, thanks so much! :) 

The multi-collision issue will be improved ASAP, as I know that's a stuck point for a lot of folks. I didn't have time to iron it out ahead of the jam deadline, but it's top priority to solve!

Glad you enjoyed it!

(+1)

The game has a lot of charm and personality, but also was quite hard. I couldn't make it past the second screen (I'm playing with touch controls, though). Maybe adding more invincibility frames would help make it a bit easier.

Thanks for the feedback! I agree that in its current form, it's too hard. I plan on using invincibility frames to improve the multi-collision issue and to implement powerups as well. :)